namespace Table.DataModel
{
    public class TableHeroSceneAction
    {
        /// <summary>
        ///id
        /// </summary>
        public int id;
        /// <summary>
        ///动画名称
        /// </summary>
        public string animName;
        /// <summary>
        ///动画icon
        /// </summary>
        public string animIcon;
        /// <summary>
        ///动画描述文字
        /// </summary>
        public string animText;
        /// <summary>
        ///附加声音
        /// </summary>
        public string sound;
        /// <summary>
        ///声音延迟
        /// </summary>
        public float soundDelay;
        /// <summary>
        ///附加特效
        /// </summary>
        public string effect;
        /// <summary>
        ///是否在表情面板显示 3
        /// </summary>
        public int showInEmoji;
        /// <summary>
        ///是否在场景显示 1
        /// </summary>
        public int showInScene;
        /// <summary>
        ///是否在阵容显示 2
        /// </summary>
        public int showInFormation;
        /// <summary>
        ///台词
        /// </summary>
        public string lines;
        /// <summary>
        ///台词位置调整
        /// </summary>
        public string linesOffset;
        /// <summary>
        ///台词时长
        /// </summary>
        public float linesDuration;
        /// <summary>
        ///模型Id
        /// </summary>
        public int modelId;
        /// <summary>
        ///是否在换装页面显示
        /// </summary>
        public int showInFashion;
        /// <summary>
        ///是否在装备抽奖界面显示
        /// </summary>
        public int showInEquipLuckDraw;
        /// <summary>
        ///动画触发条件
        /// </summary>
        public string triggerCondition;
    }
}
